The hat places on the character right and can be removed, however, the hat isn't positioned correctly and is inside of the head. Here's my code:
function click() local player = game.Players.LocalPlayer local playername = player.Name local character = game.Workspace:FindFirstChild(playername) local children = character:GetChildren() --Hat Equips Here local hat3 = Instance.new("Hat") local part3 = Instance.new("Part") local hatweld = Instance.new("Weld") hatweld.Name = "AccessoryWeld" hatweld.Parent = hat3 hatweld.Part0 = part3 hatweld.Part1 = character:FindFirstChild("Head") hatweld.C0 = CFrame.new(0,0.125,-0.325) hat3.Name = "blondebun" part3.Parent = hat3 part3.Position = character:FindFirstChild("Head").Position part3.Name = "Handle" part3.formFactor = 0 part3.Size = Vector3.new(1, 1, 1) part3.BottomSurface = 0 part3.TopSurface = 0 part3.Transparency = 0 part3.Locked = false part3.Anchored = false game.Lighting.meshes.blondebun:Clone().Parent = part3 hat3.Parent = character hat3.AttachmentPos = Vector3.new(0,0.125,-0.325) end script.Parent.MouseButton1Click:connect(click)
Must I do something with the weld attachment point / CFrame or what? I assume I have to CFrame it onto the head, but how do I place it in the same position as the AttachmentPos Vector?