I followed exactly what the wiki said to disable my game's reset button, but it keeps giving me the same error. I used to have a game with the exact same function that works but for some reason it doesn't here. Here's the line:
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
Does it have something to do with FilteringEnabled being on? Please tell me if you know!
I've found that just adding a
wait()
before your script can fix this problem - I believe that the corescript stuff hasn't loaded (or something along those lines)
hope I'm not too late with this response - only just figured it out myself
Make sure you're using a LocalScript
, and make sure the LocalScript
is located someplace like ReplicatedFirst
Also, you'd set it to false
to disable resetting, not true
.