In the game that I had been making, I plan for players to be able to save their progress to continue form session to session. This can be easily achieved by using DataStore. Te problem is, I don't know how to use datastore that well. I made a script to save the values that I had wanted, but when I tested it out and updated the values, I had reviewed a message that the request had been throttled and that I should send fewer requests. Is there a way that I could save all five of these values(With plans to add two more on a later date) under one datastore? Here is the script that I had used
local DataStore = game:GetService("DataStoreService") local ds1 = DataStore:GetDataStore("ExampleDataStore") game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "OnionStore" local red = Instance.new("IntValue",leader) red.Name = "Red" local yellow = Instance.new("IntValue",leader) yellow.Name = "Yellow" local blue = Instance.new("IntValue",leader) blue.Name = "Blue" local purple = Instance.new("IntValue",leader) purple.Name = "Purple" local white = Instance.new("IntValue",leader) white.Name = "White" red.Value = ds1:GetAsync(player.UserId) or 1 ds1:SetAsync(player.UserId,red.Value) red.Changed:connect(function() print('Saving Data') ds1:SetAsync(player.UserId,red.Value) print(player.Name.."'s Data of"..red.Value.." "..red.Name.."has been saved!") end) yellow.Value = ds1:GetAsync(player.UserId) or 1 ds1:SetAsync(player.UserId,yellow.Value) yellow.Changed:connect(function() print('Saving Data') ds1:SetAsync(player.UserId,yellow.Value) print(player.Name.."'s Data of"..yellow.Value.." "..yellow.Name.."has been saved!") end) blue.Value = ds1:GetAsync(player.UserId) or 1 ds1:SetAsync(player.UserId,blue.Value) blue.Changed:connect(function() print('Saving Data') ds1:SetAsync(player.UserId,blue.Value) print(player.Name.."'s Data of"..blue.Value.." "..blue.Name.."has been saved!") end) purple.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.UserId,purple.Value) purple.Changed:connect(function() print('Saving Data') ds1:SetAsync(player.UserId,purple.Value) print(player.Name.."'s Data of"..purple.Value.." "..purple.Name.."has been saved!") end) white.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.UserId,white.Value) white.Changed:connect(function() print('Saving Data') ds1:SetAsync(player.UserId,white.Value) print(player.Name.."'s Data of"..white.Value.." "..white.Name.."has been saved!") end) end)