This really worries me. lets pretend there is a cash value which saves/loads under my system. I had 42M cash and I lost it! It didn't save nor did the value re-load!
This is a super-simplified version of my data-store script to save you some time. Are there any faults in this script or any missing security? Thanks.
-- simplify the save process
local function saveData(key, saveData) DataStore:SetAsync(key, saveData) -- save the data end game.Players.PlayerAdded:connect(function(player) wait() local key = "Player_" .. player.UserId local plrData = DataStore:GetAsync(key) -- loading data spawn(function() while wait(60) and player.Parent == game.Players do --Save key: {kos, volume} saveData(key, {player.leaderstats.KOs.Value})--save the data if player == nil then break end print(player.Name .. "'s work was saved.") end end) if plrData then --Save format: {kos, volume} player.leaderstats.KOs.Value = plrData[1] or 0 -- data save else --######ey: {kos, volume} saveData(key, {player.leaderstats.KOs.Value}) end game.Players.PlayerRemoving:connect(function(player) --Save key: {kos, volume} saveData("Player_" .. player.UserId, {player.leaderstats.KOs.Value}) -- save that data end)