This error came from two scripts.
1st Script:
wait(1) while game.ServerScriptService.Playing.AlivePlayers.Value > 0 do local list = workspace.Map.CS:GetChildren() m = list[math.random(#list)] for i, v in pairs(game.Players:GetChildren())do v.PlayerGui.ScreenGui.ColorFrame.Frame.BackgroundColor3 = m.Color v.PlayerGui.ScreenGui.ColorFrame.ColorName.Text = m.BrickColor.Name end wait(7) for i, v in pairs(workspace.Map.CS:GetChildren())do if v.BrickColor.Name ~= m.BrickColor.Name then v.CanCollide = false v.Transparency = 0.7 end end wait(3) for i, v in pairs(workspace.Map.CS:GetChildren())do v.CanCollide = true v.Transparency = 0 v.BrickColor = BrickColor.Random() end end repeat wait(1) until game.ServerScriptService.Playing.AlivePlayers.Value <= 0 game.ServerScriptService.Main.Disabled = true for i, v in pairs(game.Players:GetChildren())do v.PlayerGui.ScreenGui.ColorFrame.Visible = false v.PlayerGui.ScreenGui.TextLabel.Visible = true game.ReplicatedStorage.Text.Value = "Nobody Survived!" end wait(5) workspace.Map:ClearAllChildren() game.ServerScriptService.Main.Disabled = false script.Disabled = true
2nd Script:
local text = game.ReplicatedStorage.Text while true do for i = 25, 0, -1 do text.Value = "Next Round in "..i wait(1) end wait(2) text.Value = "Picking Gamemode..." wait(5) local gamemode = math.random(1) if gamemode == 1 then game.Lighting.CS:Clone().Parent = workspace.Map for i, v in pairs(workspace.Map.CS:GetChildren())do if v:IsA("BasePart") then v.BrickColor = BrickColor.Random() end end text.Value = "The gamemode will be Color Scramble!" wait(3) game.ServerScriptService.Playing.AlivePlayers.Value = game.Players.NumPlayers for i, v in pairs(game.Players:GetChildren())do local list = workspace.Spawns:GetChildren() m = list[math.random(#list)] v.Character.HumanoidRootPart.CFrame = CFrame.new(m.Position) + Vector3.new(0,5,0) end wait(2) game.ServerScriptService.CSScript.Disabled = false for i, v in pairs(game.Players:GetChildren())do v.PlayerGui.ScreenGui.TextLabel.Visible = false v.PlayerGui.ScreenGui.ColorFrame.Visible = true end wait(121) end game.ServerScriptService.CSScript.Disabled = true for i, v in pairs(game.Players:GetChildren())do v.PlayerGui.ScreenGui.TextLabel.Visible = true v.PlayerGui.ScreenGui.ColorFrame.Visible = false end if game.ServerScriptService.Playing.AlivePlayers.Value > 1 then text.Value = "Multiple people have won!" elseif game.ServerScriptService.Playing.AlivePlayers.Value == 1 then text.Value = "One person has won!" end wait(5) game.ServerScriptService.Playing.AlivePlayers.Value = 0 workspace.Map:ClearAllChildren() end
is not working in the real game
Error: ScreenGui is not a valid member of PlayerGui
all of these scripts are in a regular script in ServerScriptService.
I'm pretty sure you need to locate the object in the PlayerGui first.
Revised 1st Script lines 5-8
for i, v in pairs(game.Players:GetChildren())do local gui= v.PlayerGui:FindFirstChild("ScreenGui") gui.ColorFrame.Visible = false gui.TextLabel.Visible = true game.ReplicatedStorage.Text.Value = "Nobody Survived!" end
Revised 2nd Script lines 29-32
for i, v in pairs(game.Players:GetChildren())do local gui = v.PlayerGui:FindFirstChild("ScreenGui") gui.TextLabel.Visible = false gui.ColorFrame.Visible = true end
If this doesn't solve your problem, please be more specific in the question you are asking like the error messages coming from it. If it's saying its nil or something.
Also if this doesn't work, make sure you name things in the StarterGui different things if there is more than one ScreenGui.
Think about it. Your browser shows you the images and text and this answer on your computer, not here. The server cannot do that, since your computer's display is on YOUR computer. So, handle UI work on your computer!