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auto updating module script??

Asked by 6 years ago

Alright so;

I have coded Commands inside a Module Script, which I can run using the require function. How can I make my code auto-update so I do not have to create new models each time I update the script??

Is there any way to update the model??

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If only you uses the module then I would use http://wiki.roblox.com/index.php?title=Linked_script if others use the module then use http://wiki.roblox.com/index.php?title=Private_module User#5423 17 — 6y

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Answered by 6 years ago

Overwrite the old module with updated code. Then, when it's required, it will download the new version from the same asset.

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How do I save it though? HydroDivinity 2 — 6y
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