So I'm working on making a cinematic and I'm just fooling around with the code and stuff, however I hit an early bump and I can't seem to figure out what's going on. If you scroll out, then hit F, it works like a charm. However, if you scroll all the way in, for some reason, the camera spazzes like crazy. My goal is to get it working in first person. Here's the code:
repeat wait() until game.Players.LocalPlayer.Character --// Services local rendered = game:GetService('RunService').RenderStepped local uis = game:GetService('UserInputService') --// Variables local player = game.Players.LocalPlayer local char = player.Character local cam = workspace.CurrentCamera local neck = char:WaitForChild('Torso'):WaitForChild('Neck') local Active = false local playerScripts = player:WaitForChild('PlayerScripts') local camControl = playerScripts:WaitForChild('CameraScript') local controlScript = playerScripts:WaitForChild('ControlScript') --// Functions function Start() char:WaitForChild('Humanoid').JumpPower = 0 char:WaitForChild('Humanoid').WalkSpeed = 0 Active = true end function End() char:WaitForChild('Humanoid').JumpPower = 50 char:WaitForChild('Humanoid').WalkSpeed = 16 Active = false end --// Connections uis.InputBegan:connect(function(input,chat) if not chat then if input.KeyCode == Enum.KeyCode.F then Start() end end end) --// Renders rendered:connect(function() if Active then cam.CameraType = Enum.CameraType.Scriptable cam.CFrame = char:WaitForChild('Head').CFrame + cam.CFrame.lookVector --neck.C1 = neck.C1:lerp(CFrame.Angles(0,85,0), 0.2) else cam.CameraType = Enum.CameraType.Custom end end)
What is going on..?