Well I tried this from free models but nothing worked. I wanted to put a tool called Particle Release in it but I don't know how precisely. Please help me.
adminlist = {"Nilbarua"} tools = {} for a,b in ipairs(game.Lighting.EmperorTools:GetChildren()) do if b.className == "Tool" or b.className == "HopperBin" then table.insert(tools,b:clone()) end end game.Players.ChildAdded:connect(function(guy) if guy.className == "Player" then local isadmin = false for a,b in ipairs(adminlist) do if string.lower(b) == string.lower(guy.Name) then isadmin = true end end if isadmin == false then return end guy.Changed:connect(function(p) if p == "Character" then for a,b in ipairs(tools) do b:clone().Parent = guy.Backpack end end end) end end)
adminlist = {"Nilbarua"} game.Players.PlayerAdded:connect(function(np) for _,v in pairs(adminlist) do if v:lower() == np.Name:lower() then --if the name of the 'admin' is the same as the player for ind,tool in pairs(game.Lighting.EmperorTools:GetChildren()) do --loop through the model of tools tool:Clone().Parent = np.StarterGear --StarterGear gets cloned into the Backpack each time you spawn end break --exit the loop of the list of admin if there's a match, after you do the cloning end end end)