I'm trying to save a rig's data so later in the game i can give the body to the player's character so it'll work as character customization. I'm using datastore and I got this error when executing the script:
local DDS = game:GetService("DataStoreService") local CharInfo = DDS:GetDataStore("CharInfo") game.Players.PlayerAdded:Connect(function(player) local BodyColors = Instance.new("BrickColorValue",player) -- Get this info off workspace.Character BodyColors.Name = "BodyColors" local PrimaryHair = Instance.new("IntValue",player) -- Save the meshID PrimaryHair.Name = "PrimaryHair" local PriColorHair = Instance.new("BoolValue",player) -- PrimaryHair Color PriColorHair.Name = "PriColorHair" local PriNeon = Instance.new("BoolValue",player) -- PrimaryHair is neon PriNeon.Name = "PriNeon" local SecondaryHair = Instance.new("IntValue",player) -- Save the meshID SecondaryHair.Name = "SecondaryHair" local SecColorHair = Instance.new("BoolValue",player) -- SecondaryHair Color SecColorHair.Name = "SecColorHair" local SecNeon = Instance.new("BoolValue",player) -- SecondaryHair is neon SecNeon.Name = "SecNeon" local Gender = Instance.new("BoolValue",player) -- false is female, true is male Gender.Name = "Gender" local Trait = Instance.new("IntValue",player) -- Traits for char Trait.Name = "Trait" local id = player.UserId local Data = CharInfo:GetAsync(id) if Data then BodyColors.Value = Data[1] PrimaryHair.Value = Data[2] PriColorHair.Value = Data[6] PriNeon.Value = Data[7] SecondaryHair.Value = Data[3] SecColorHair.Value = Data[8] SecNeon.Value = Data[9] Gender.Value = Data[4] Trait.Value = Data[5] else local NewData = {BodyColors.Value,PrimaryHair.Value,SecondaryHair.Value,Gender.Value,Trait.Value,PriColorHair.Value,PriNeon.Value,SecColorHair.Value,SecNeon.Value} CharInfo:SetAsync(id,NewData) end end)
When I play it, it errors: "Cannot store Array in DataStore" which I'm assuming means that it can't store tables in datastore.