ello, I am greatneil80...... As you see, i have this button and.. when the button is pressed, it adds some money....
Then, in a gui when I click a button, it subtracts money but when I attempt to get more, it becomes the previous value + 1 example: Gold = 100 then.. clicked gui.. gold = 0 then.. attempt for gold.. gold = 101 why is that happening ^ ;-;
script 1: Gui -- don't bother looking at the function.....
math.randomseed(tick())--So math.random doesn't repeat over again local cooldown = script.Parent:WaitForChild("CoolDown")-- so that the monsters don't flick out from the map :3 gold = game:GetService("Players").LocalPlayer.leaderstats.Gold -- getting the players gold wait(1) local plr = game:GetService("Players").LocalPlayer function RunScript() -- make a function local a = game.ReplicatedFirst.CharactersLevelOne:GetChildren() -- folder in server storage called characters level one, i get all the items from it and.... local b = a[math.random(1,#a)]:Clone() -- i get math.random and choose one from that folder print("Before Result") wait(.1) if plr.SaveMonsters:FindFirstChild(b.Name) then print("After Result") print(b.Name) -- search through a load of saving intvalues in a player local monster = plr.SaveMonsters:FindFirstChild(b.Name) -- if the name matches the item got then... print(b.Name) if monster then print(monster.Value) monster.Value = monster.Value + 1 -- add a value end print(monster.Value) print("Made My way through the dang script") else print("A rare monster isn't named on the list and cannot be Summoned") end local great = workspace.MOSTOFTHESCRIPTSAREHERE.PlayersMonsterLimit -- a variable that shows u the max amount of items u can have, so if u get an item it will add a count / 10 great.Value = great.Value + 1 -- add a value if great.Value >= 10 then -- if great is over 10 then wait(.01) script.Disabled = true -- disable the script if great.Value > 10 then -- if it is MORE than 10 then destroy the "b" b:Destroy() end end script.Parent.Parent:WaitForChild("FirstSummon").Text = "You Got.. "..b.Name wait(1) script.Parent.Parent:WaitForChild("FirstSummon").Text = "Buy Miniature Scroll (Beta)" b.Parent = workspace.Monsters -- then move its parent to a folder in workspace gold.Value = gold.Value - 100 -- remove money from the player end script.Parent.MouseButton1Click:connect(function() -- now, when button pressed :P if gold.Value >= 100 then cooldown.Visible = true RunScript() wait(1.5) cooldown.Visible = false end if gold.Value < 99 then script.Parent.Parent.FirstSummon.Text = "Not enough money" wait(3) script.Parent.Parent.FirstSummon.Text = "1 ~ 3 100 gold" end end)
script 2: money adder (In a part)
script.Parent.PartClicker.MouseClick:connect(function(player) local stats = player:findFirstChild("leaderstats") local gold = stats:findFirstChild("Gold") if gold then gold.Value = gold.Value + 1 print("Adding + 1 to current Value") end end)