How do I get one part to follow another part's orientation/rotation?
Basically in the following script, this person hovers above the character but won't follow the oreitation/rotation of the character.
local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local Mouse = Player:GetMouse() while true do Character["Fire Mage"].HumanoidRootPart.BodyPosition.Position = Character.Torso.Position + Vector3.new(0,7,0) Character["Fire Mage"].HumanoidRootPart.Orientation = Character.HumanoidRootPart.Orientation wait(0.05) end