I'm working on a lobby room for a 2-player game that requires the two players to teleport to a private server. I already know how that bit works, but I'm wondering if there is the following issue:
A player might fail to teleport and lose connection, or just leave the game before teleportation is complete. How am I able to check if the player failed to teleport? I need a way so the 2-player game is cancelled.
Any comments/answers will help. ~SkeletalReality