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How to check if player failed to teleport to place in universe?

Asked by 6 years ago

I'm working on a lobby room for a 2-player game that requires the two players to teleport to a private server. I already know how that bit works, but I'm wondering if there is the following issue:

A player might fail to teleport and lose connection, or just leave the game before teleportation is complete. How am I able to check if the player failed to teleport? I need a way so the 2-player game is cancelled.

Any comments/answers will help. ~SkeletalReality

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There isn't a way that I know of. Since this is a two-player game, you can kick all players in the server if there are less than two players in the server after one minute (or some other amount of time) . XAXA 1569 — 6y

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