So i'm making a looting system and i have it so a lootbag is being cloned to the killed's position and when the player's torso's magnitude is less then 10 or 10 then the lootframe is visible otherwise it's not but it just flashes the lootframe when multiple enemies is killed why? And there is no errors and everything works if it wouldent start flashing if multiple enemies is killed
Here is the server script:
Remotes["TakeDamage"].OnServerEvent:connect(function(player, hit, g, dmg) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg) end hit.Parent:FindFirstChild("Humanoid").Died:connect(function() local lootbag = game.ReplicatedStorage.Lootbag:Clone() lootbag.Parent = hit.Parent:FindFirstChild("Lootbags") lootbag.Name = "Lootbag "..hit.Parent.Name lootbag.CFrame = CFrame.new(hit.Parent:FindFirstChild("Torso").Position) local playerGui = player.PlayerGui local LootFrame = playerGui:WaitForChild("ScreenGui").LootFrame local looted = false LootFrame.LootButton.MouseButton1Click:connect(function() looted = true lootbag:Destroy() end) while true do if (player.Character.HumanoidRootPart.Position - lootbag.Position).magnitude <= 10 then LootFrame.Visible = true LootFrame.Frame.TextLabel.Text = lootbag.Name LootFrame.Position = UDim2.new(0.5, 0, 0.5, 0) if looted then break end else LootFrame.Visible = false end wait() end LootFrame.Visible = false end) end)