So, I have created a gun that shoots projectiles with particles emitters within them. But, I've noticed that as soon as the projectile is destroyed, the particles that have already been deployed from the part are also destroyed. This has been bothering me for a quite a while as it looks terrible on the visual side of things. I do not want to result to making a loop keeping an external part with the desired particle emitter at the projectile's CFrame, this would be terribly inefficient and expensive in terms of lag. Anyone have any other suggestions to counter this? Anyways, your time and consideration you have spent here is appreciated.