Help someone. Filtering is enabled and I've tried to pass on the mouse from the local script but it just isn't working. Anyone have any ideas because I'm desperate.
-- Local Script Player = game.Players.LocalPlayer mouse = Player:GetMouse() anim = game.ReplicatedStorage.Caught script.Parent.Equipped:connect(function() mouse.Button1Down:connect(function() script.Parent.RemoteEvent:FireServer(mouse,anim) end) end) -- Script script.Parent.RemoteEvent.OnServerEvent:connect(function(Player,mouse,anim) if mouse.Target ~= nil then local Hit = mouse.Target if Hit.Name == ("Torso") or Hit.Name == ("Head") or Hit.Name == ("Left Leg") or Hit.Name == ("Right Leg") or Hit.Name == ("HumanoidRootPart") or Hit.Name == ("Left Arm") or Hit.Name == ("Right Arm") then local Jailed = Hit.Parent local Jailed2 = Jailed.Torso local Jailed1 = Player.Character.Torso local attachmentB = Instance.new("Attachment",Jailed2) local attachmentA = Instance.new("Attachment",Jailed1) attachmentA.CFrame = CFrame.new(1,-0.7,0.3) attachmentB.CFrame = CFrame.new(0,0,0.3) local ropeConstraint = Instance.new("RopeConstraint",Jailed1) ropeConstraint.Attachment0 = attachmentA ropeConstraint.Attachment1 = attachmentB ropeConstraint.Length = 10 ropeConstraint.Visible = true ropeConstraint.Color = BrickColor.Black() ropeConstraint.Thickness = 0.2 ropeConstraint.Restitution = 0.5 local caught = Jailed.Humanoid:LoadAnimation(anim) caught:Play() script.Parent.Unequipped:connect(function() ropeConstraint:Destroy() caught:Stop() end) end end end)
Here's the thing, you cannot send the mouse over as an argument to be read by the server, you will have to send individual stuff over, so if you want to get the mouse.Target over you will have to send that over instead of the entire mouse.
FireServer(mouse.Target,anim) script.Parent.RemoteEvent.OnServerEvent:connect(function(Player,target,anim)