I have this Intro GUI that fades out to a Custom Camera Angle then it fades in and finally fades out. But during the end of the Fade in process I have this code that moves the camera from the custom camera to the Players view.
TextSquare.TextBox.BackgroundTransparency = .0 wait(Interval2) local Camera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer repeat wait() until Player.Character ~= nil local Char = Player.Character --Camera Change Camera.CameraType = Enum.CameraType.Scriptable Camera.CameraSubject = Char.Head print("tWorks") TextSquare.TextBox.BackgroundTransparency = .05 wait(Waittime)
It had worked once but then it just stopped on the second test. I have put a print()
in there to see if it runs through, it does, but the camera doesn't change. This is very frustrating and would really like some help on this. Thanks! FilteringEnabled is off if that has anything to do with this.