I'm making a ray-casting gun, it's actually a Dual weapon. I have my scripts and the gun and everything needed, my only issue is the bullets collide together, but don't collide with anything else, I want the bullets to stop hitting each-other so you can fire as fast as you can press L-Mouse, eventually I will want this to be changed to something with a wait(2) so Autoclickers won't work on the gun. Help would be greatly appreciated, thanks for your time.
(Please note i'm studying scripting from http://wiki.roblox.com and youtube. I'm only a beginner too, and this is the best I can do at the moment.
LocalScript
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool Equipped") local debounce = false mouse.Button1Down:connect(function(hit) if not debounce then debounce = true print("Mouse pressed!") local ray = Ray.new(tool.BulletExit.CFrame.p,(mouse.Hit.p - tool.BulletExit.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = player.TeamColor beam.FormFactor = "Custom" beam.Material = "Neon" beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.BulletExit.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.BulletExit.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) beam.Transparency = 0 wait(.01) beam.Transparency = .2 wait(.01) beam.Transparency = .4 wait(.01) beam.Transparency = .6 wait(.01) beam.Transparency = .8 wait(.01) beam.Transparency = 1 game:GetService("Debris"):AddItem(beam, .2) wait() debounce = false if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(5) end end end end) end) local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool Equipped") local debounce = false mouse.Button1Down:connect(function(hit) if not debounce then debounce = true print("Mouse pressed!") local ray = Ray.new(tool.BulletExit2.CFrame.p,(mouse.Hit.p - tool.BulletExit2.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = player.TeamColor beam.FormFactor = "Custom" beam.Material = "Neon" beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.BulletExit2.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.BulletExit2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) beam.Transparency = 0 wait(.01) beam.Transparency = .2 wait(.01) beam.Transparency = .4 wait(.01) beam.Transparency = .6 wait(.01) beam.Transparency = .8 wait(.01) beam.Transparency = 1 game:GetService("Debris"):AddItem(beam, .2) wait() debounce = false if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(5) end end end end) end)
Change the debris' delay to 0.1 or 0.01, in that way, it'll get removed immediately after the transparency has been set to 0.