I don't want to use GetChildren() because then it returns a Table. I tried using NumPlayers but it returns 0 when there is a person in the server
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Status = ReplicatedStorage.SStatus local Players = game.Players local IndexOfPlayers = game.Players:GetChildren() local StartRound local StartGame local NumberOfPlayers = Players.NumPlayers local PlayersNeeded = 2 -- functions function PlayerEntered(plr) local GameGui = plr.PlayerGui:WaitForChild("GameGui") if NumberOfPlayers < PlayersNeeded then StartGame = false GameGui.Messages.Visible = true GameGui.Messages.SystemMessage.Text = "" GameGui.Messages:TweenPosition(UDim2.new(0,0,0,10),"In","Linear",3) wait(3) GameGui.Messages.SystemMessage.TextColor3 = Color3.new(255,0,0) local PlayersNeededText = "There needs to be ".. PlayersNeeded .." Players to Start" for i = 1, #PlayersNeededText do GameGui.Messages.SystemMessage.Text = string.sub(PlayersNeededText, 1, i) wait(0.05) end else if NumberOfPlayers >= PlayersNeeded then if StartGame ~= true then GameGui.Messages.Visible = false StartGame = true end end end end game.Players.PlayerAdded:connect(function(plr) repeat while wait(1) do PlayerEntered(plr) print(NumberOfPlayers) end until NumberOfPlayers >= PlayersNeeded end)
#game.Players:GetPlayers()
This returns a table with all players in the game, so all you have to do is add a '#
' behind it to get length.