A sound isnt listening to the properties I set it to?
Yes, odd question I know, but I dont know any other way to really ask it.
I have a sound and its inside serverstorage. When a player is teleported to the map its supposed to start the sound (which it does). But it doesnt remember the properties I set and it also is only local so other people cannot hear it.
I have filtering enabled turned on. When a player is teleported he is supposed to be breathing quietly but instead its at full blast and none of the settings are remembered. Here is the script.
1 | local breathing = game.ServerStorage:WaitForChild( "Breathing" ):Clone() |
3 | breathing.EmitterSize = 1 |
4 | breathing.Looped = true |
5 | breathing.MaxDistance = 12 |
Now to give you more clarity, that is a small portion of the script. Its inside a function so it is running, trust me I know its running because when I join my ears die.
It plays it but none of the properties work.