blob.CFrame = CFrame.new(blob.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local heck = Instance.new('BodyVelocity',blob) heck.Velocity = (blob.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(.45) if heck then heck:Destroy() end end) coru()
I do not understand why this happens but If I set the size of blob to 0.7 the script runs as needs to it launches the part and then curves down. But when I set the size to 10 then it doesn't even launch. How do I fix this?
You can edit the "Weight" of a part by going into its custom physical properties and playing around with density; however, you may also add body velocity with infinite force to keep your part afloat.