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How to solve this error message I get trying to teleport character?

Asked by
Audiimo 105
6 years ago

I am trying to create a script for when A player joins they teleport to a random brick. When I click play to test I get this messageWorkspace.Teleport To Map:6: attempt to index field 'HumanoidRootPart' (a nil value) I don't know what to do and would like some help. Thank you! Here's My Code

game.Players.PlayerAdded:Connect(function(plyr)
    if game.Players.PlayerAdded == 2 or 3 or 4 then
    local Pos1 = game.Workspace.Spawn.Pos1
    local Pos2 = game.Workspace.Spawn.Pos2
    wait(2)
    game.Players.Name.HumanoidRootPart.CFrame = CFrame.new((Vector3.new(math.random(1,2))))

end

end)

I don't understand what is wrong

5 answers

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1
Answered by 6 years ago

Try this... feel free to accept answer The reason you are getting the error is because you said game.Players.name Another reason is because if game.Players.PlayerAdded... <-- you cannot do that plyr is the player... try this..

And I do not know what you mean by Spawn.Pos1

if something is odd, just see the raw code for this...

local teleportOne = workspace.Spawn.Pos1
local teleportTwo = workspace.Spawn.Pos2
game.Players.PlayerAdded:connect(function(NewPlayer)
    if NewPlayer then
        print("New dude has loaded")
        if NewPlayer.Character then
            print("New dudes character has loaded")
            if NewPlayer.Character.HumanoidRootPart then
                print("New dudes soul has loaded, teleporting him...")
                NewPlayer.HumanoidRootPart.Position = math.random(teleportOne, teleportTwo)
            end
            else
                print("Oh dang, so close")
        end
        else
        print("Destroiiiied")
    end
    else
        print("Wasted")
end)

This is a double check if the player is there then it will teleport the player to either Pos1 or Pos2

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Answered by
luadotorg 194
6 years ago
Edited 6 years ago

The problem here is that you clearly forgot to use .Character. .Character is very important when using the Player to get the character, so don't forget to use it.

Also, I'd recommend you to use :WaitForChild, because you are trying to access it as soon as player joins, but that might error if the loading takes a bit more.

You've got some fails in your coding too, and I'll fix them for you.

game.Players.PlayerAdded:Connect(function(plyr)
    if #game.Players:GetPlayers() == 2 or #game.Players:GetPlayers() == 3 or #game.Players:GetPlayers() == 4 then
    local Pos1 = game.Workspace.Spawn.Pos1
    local Pos2 = game.Workspace.Spawn.Pos2
    local pos = { Pos1.CFrame, Pos2.CFrame }
    wait(2)
    game.Players.Name.CharacterAdded:connect(function(c)
    c:WaitForChild('HumanoidRootPart').CFrame = pos[math.random(1, #pos)]
   end)
   end
end)
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What are the hashtags on game for? Audiimo 105 — 6y
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#game.Players:GetPlayers() gets the total number of players in the server. Precisionly 103 — 6y
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I Wrote what you did and It says Character is a nil value Audiimo 105 — 6y
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Oops, I did ".Caracter.:", it should be ".Character:". Sorry. Also, this is because the character wasn't added yet. I edited my post, please check. luadotorg 194 — 6y
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Answered by 6 years ago

First of all, If you were trying to access the player, you would have to do plyr.Character not game.Players.Name.Character By the way, the code I am revising is the answer from luadortog's answer

game.Players.PlayerAdded:Connect(function(plyr)
    if #game.Players:GetPlayers() >= 2 then -- Simplified the code a bit
    local Pos1 = workspace.Spawn.Pos1 -- Simplified game.Workspace to workspace(Its a shortcut)
    local Pos2 = workspace.Spawn.Pos2
    local pos = {Pos1.CFrame, Pos2.CFrame}
    wait(2)
    local torso = plyr.Character:WaitForChild("HumanoidRootPart")
    if torso then -- If torso exists at all
        torso.CFrame = CFrame.new(pos[math.random(1, #pos)])
    end
   end
end)

If this fixed your code, or made others understand why you did wrong, please accept this answer, if not, please ask as many questions as you want

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I agree with you on the game.Workspace thing, but the rest are obsolete, because; On the first post you understand he wants between 2 and 4, and here you used above or equal to 2. This would mean 5 and higher would work, which he doesn't want. Plus, using "if torso then" is useless because you used WaitForChild which will not run the next code until character was found. luadotorg 194 — 6y
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Answered by 6 years ago
Edited 6 years ago

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`~~~~~~~

place = CFrame.new(0,0,0) -- Where you want the player to go on touched script.Parent.Touched:connect(function(p)--Creating the function local humanoid = p.Parent:findFirstChild("Humanoid")--Trying to fi nd the humanoid if (humanoid ~= nil) then -- Checking if what touched it IS a player. humanoid.Torso.CFrame = place -- Moves the torso to what is specified in the place variable end end)--Ending the fuction, if you see on the function line above there is an unclosed parenthesis that I am closing here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just put in the pos of the block that you wna tpeople to teleport to then when you tuch it it will teleport you! If you dote no how to get the pos go in a block over wee you want to teleport them and go into prupterys then serch for pos Copy the numbers then past it into the brakkits...

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Please format your code correctly. PyccknnXakep 1225 — 6y
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-2
Answered by 6 years ago
Edited 6 years ago

The problem is, that HumanoidRootPart is not a valid member of a string, like you cannot do

print(game.Name.HumanoidRootPart)

Also, READ MY BIO. I AM NOT GONNA FIX YOUR INDENTING FOR YOU. So, you should do

game.Players.PlayerAdded:Connect(function(plyr)
    local numplayers = #game.Players:GetPlayers()
    if numplayers > 1 then
    local Pos1 = game.Workspace.Spawn.Pos1
    local Pos2 = game.Workspace.Spawn.Pos2
    wait(2)
    repeat wait until plyr.Character
    plyr.Character:WaitForChild('HumanoidRootPart').CFrame =  game.Workspace.Spawn:GetChildren()[math.random(1, 2)]
end

end)

Also, what are you trying to do when u do if game.Players.PlayerAdded == 2 or 3 or 4? PlayerAdded is a event, not a property.

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what I was trying to do was when that many players are online they all teleport to a location Audiimo 105 — 6y
0
The read my bio thing is really annoying to see. Please stop posting that lukeb50 631 — 6y
0
Well then get people to indent properly! hiimgoodpack 2009 — 6y
1
yeah, stop bragging about that sore bio greatneil80 2647 — 6y
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then what? should i just copy and paste what my bio says into part of my answer then? hiimgoodpack 2009 — 6y
0
loser you are always talking crap about my posts, good job you got -2 votes greatneil80 2647 — 4y

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