The way I saw Gravity in a Part so I thought I'll ask... if u make the part bigger, then would it go down faster? cos for example an RPG shoots, it cant shoot as far as other weapons can... cos the Missile is too heavy, so is it same here??? and also, is it actually editable? and if it is then wat gravity configuration is most realistic? thnx for ur time...
Very good question. If you make a part bigger it's gravity pull will still be the same. Usually when an RPG shoots there is a script making it go slower.
Actually, RPG stands for Rocket Propelled Grenade. The RPG projectile is propelled by a rocket attached to the explosive itself.
Gravity has the same pull on each object. However, an object's mass will change its force.
If you drop a 10lb weight and a 1lb weight, they will fall at the same speed. However if you put them on a "teeter totter" (or however thats spelled) the 10lb weight will go downwards. This is because it has a higher mass and therefore has a higher gravitational force.
On ROBLOX, an object's mass is (size units) xyz.
So a part sized (1,2,3) has a mass of 123 = 6.
To make a part fly realistically, simple put a BodyForce inside it with the desired force.