So, I have a raycasting gun, and I want it to go through parts with Transparency as 1 and with CanCollide as false. Can't figure out how do to this with FindPartOnRayWithIgnoreList. Can I get some help?
--ray creation local NewPos = mouse + Vector3.new(math.random(-spread,spread), math.random(-spread,spread), math.random(-spread, spread)) local ray = Ray.new(tool.firePart.CFrame.p, (NewPos - tool.firePart.CFrame.p).unit*300) local part, position = game.Workspace:FindPartOnRay(ray, player.Character, false, true)