Hai, I am greatneil80 and I made a timer In starter Gui and once it becomes 0, players get teleported to a map... Unfortunately it won't work in the real game mode... I wanted to know how to fix up my script from doing that...
repeat wait() until game:GetService("Players").LocalPlayer local oldMessage = "Hai, game currently beta mode" local minPlayers = 1 function teleportAllPlayers() local target = CFrame.new(workspace.TeleportArena["Future Escape Teleport"].Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.UpperTorso.CFrame = target + Vector3.new(0, i * 5, 0) player.Playing.Value = 1 --add an offset of 5 for each character end end function message(message) if oldMessage ~= message then oldMessage = message print(message) end end function playersCurrentlyPlaying() for i, player in ipairs(game.Players:GetChildren()) do if player.Playing.Value == 1 then return true end end return false end game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Playing.Value = 0 end) end) local playing = Instance.new("IntValue", player) playing.Value = 0 playing.Name = "Playing" end) while(true) do wait(5) local timer = 40 local Text = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("Timer").TextLabel repeat timer = timer - 1 Text.Text = "Intermission of "..timer.." Seconds" wait(1) until timer < 1 Text.Text = "Teleporting Players..." if #game.Players:getPlayers() >= minPlayers then if playersCurrentlyPlaying() then message("Waiting for the current game to end...") else message("There are enough players for a new game! Teleporting...") wait(4) teleportAllPlayers() timer = 150 repeat timer = timer - 1 Text.Text = "Round going on for "..timer.." Seconds" wait(1) until timer < 1 if game.Players.LocalPlayer then if game.Players.LocalPlayer.Playing.Value == 1 then local hewmannoid = game:GetService("Players").LocalPlayer.Character.Humanoid hewmannoid.Health = 0 else game:GetService("Players"):WaitForChild(game.Players.LocalPlayer.Name) end end end else message("Waiting for more players...") end end
By what I know, the first 3 lines wait for the Players and later on it can get the players name but, It won't work in the real mode... Any Help..?