I want to prevent a gun from being able to be clicked twice to spend more bullets than needed and to make the FireRate able to be more than 0.0001 when firing.
Mouse.Button1Down:connect(function() if DB==true and Ammo.Value > 0 and Jammed==false and Lid==true and Safety==false and Character.Humanoid.Health > 0 and Mouse_Held==false and Sprinting == false then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do pcall(function() Fire(Mouse) end) end if Settings.Automatic == true then Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(0.018, 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) else Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(0.026, 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) end Ammo.Value = Ammo.Value - 1 if Settings.Automatic == true then Tool.Burst.Value = Tool.Burst.Value - 1 end if Tool.Burst.Value == 1 then BurstReset() end wait(60 / Settings.FireRate) Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(-0.012, 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then end end)