Is there any way to get the HumanoidRootPart to face another character and keep facing it? If so how?
Try this
Character.HumanoidRootPart.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame.p, Target.HumanoidRootPart.CFrame.p) --The first argument is the character that will be facing the other character and the second argument is the player that it will be facing. Put this code inside a while true loop so it keeps facing the other character