when player enters he/she spawns with package.
function onPlayerChanged(property,player) if property=="Character" and player.Character then for i,v in pairs(player.Character:children()) do if v:IsA("Shirt") or v:IsA("Pants") then v:Remove() end end -- Insert new clothes here end end function onPlayerEntered(plyr) plyr.Changed:connect(function(prop) onPlayerChanged(prop,plyr) end) end game:service("Players").PlayerAdded:connect(onPlayerEntered)