game.Players.PlayerAdded:connect(function(player) if player.Name==("Player1") then KeyClone=game.ServerStorage.Key:Clone() KeyClone.Parent=player.Backpack end end)
Not exactly sure. But you can find the answer by viewing the output while you're in test mode. The output tells you the area of the script that is incorrect and is an easy way to spot problems. Click the "View" button at the top and select its child "Output" to find what is wrong with your script.
I prefer spacing your ='s. KeyClone = game.ServerStorage.Key:Clone() should be at the top.
Then it should say...
game.Players.PlayerAdded:connect(function(player) KeyClone = game.ServerStorage.Key:Clone() if player.Name == ("Player1") then KeyClone.Parent = player.Backpack end end)