I am trying to add this meshpart that looks like hair on the player:
local player = game.Players.LocalPlayer local char = player.Character local hum = player.Character.Humanoid local canTrans = true player.Chatted:connect(function(msg)--changing health if string.sub(msg, 1, 13) == "transform" and canTrans == true then wait(3) hum.MaxHealth = hum.MaxHealth * 50 hum.Health = hum.Health * 50 end end) player.Chatted:connect(function(msg)--chat transform if string.sub(msg, 1, 13) == "ssj" and canTrans == true then canTrans = false if char:FindFirstChild('Humanoid') then --delete accessories for i,v in pairs(char:GetChildren()) do if v:IsA'Accoutrement' or v:IsA'Hat' then game.Debris:AddItem(v, .3); end end end end local part = Instance.new("Part") part.Material = "Neon" part.Size = Vector3.new(2,2,2) part.Parent = workspace part.Anchored = true part.CanCollide = false part.Shape = "Ball" part.BrickColor = BrickColor.new("New Yeller") part.CFrame = char.Torso.CFrame for i = 1,750,5 do wait() part.Size = part.Size + Vector3.new(.25,.25,.25) part.CFrame = char.Torso.CFrame end part:Destroy() wait(1) local hair = game.ServerStorage.MeshPart:Clone()--referencing the hair meshpart hair.Parent = char.Head hair.Position = char.Head.Position end)
The script deletes all accessories. How do I make a meshpart a wearable accessory and how do I add it into the player in a script?