When i weld my hair its shows my hair backwards
game.Players.PlayerAdded:connect(function(plr) local char = workspace:WaitForChild(plr.Name) local hair4 = game.ReplicatedStorage.Vegito:Clone() hair4.Parent = char hair4.Name = "Hair" hair4.CanCollide = false hair4.Locked = true hair4.CFrame = char.Torso.CFrame local w = Instance.new("Weld") w.Parent = char.Head w.Part0 = char.Head w.Part1 = hair4 w.C0 = CFrame.new(0, 0.9, 0.11)* CFrame.Angles(0, math.pi, 0) end)
Thanks Also if u could help me remove all accessories that would be great on the players head that would be great
CFrame.Angles(0,0,0)
Try using math.rad or if you want to use math.pi, dividing it will give you the angles. Math.pi/2 = 90 degrees math.pi/4 = 45 degrees etc.
I'm guessing you'd have to do CFrame.Angles(0,math.rad(180),0)
.
For accessory removing, do this.
Put this in the game.Players.PlayerAdded:connect(function(plr)
function
for i,v in pairs (plr.Character:GetChildren()) do if v:IsA('Accessory') then v:remove() end end