In my game when there are enough players, it teleports them to another game in the universe. I know how to use TeleportService
but not CreatePlaceAsync
. I looked at the wiki which just confused me since it didn't provide a method on how to use CreatePlaceAsync
.
CreatePlaceAsync(<Place Name>, <Template place>, <Game description>)
So "place name" is the game place name. "Template place" is a place ID that the place can use as a template. "Game desc" is the description of the place.