while wait() do if game.Players.PlayerCount < 3 then script.Parent.Text = "Waiting for 3 players to begin." wait(1) script.Parent.Text = "Waiting for 3 players to begin.." wait(1) script.Parent.Text = "Waiting for 3 players to begin..." wait(1) else script.Parent.Text = "Intermission 60" wait(1) script.Parent.Text = "Intermission 59" wait(1) script.Parent.Text = "Intermission 58" wait(1) script.Parent.Text = "Intermission 57" wait(1) script.Parent.Text = "Intermission 56" wait(1) script.Parent.Text = "Intermission 55" wait(1) script.Parent.Text = "Intermission 54" wait(1) script.Parent.Text = "Intermission 53" wait(1) script.Parent.Text = "Intermission 52" wait(1) script.Parent.Text = "Intermission 51" wait(1) script.Parent.Text = "Intermission 50" wait(1) script.Parent.Text = "Intermission 49" wait(1) script.Parent.Text = "Intermission 48" wait(1) script.Parent.Text = "Intermission 47" wait(1) script.Parent.Text = "Intermission 46" wait(1) script.Parent.Text = "Intermission 45" wait(1) script.Parent.Text = "Intermission 44" wait(1) script.Parent.Text = "Intermission 43" wait(1) script.Parent.Text = "Intermission 42" wait(1) script.Parent.Text = "Intermission 41" wait(1) script.Parent.Text = "Intermission 40" wait(1) script.Parent.Text = "Intermission 39" wait(1) script.Parent.Text = "Intermission 38" wait(1) script.Parent.Text = "Intermission 37" wait(1) script.Parent.Text = "Intermission 36" wait(1) script.Parent.Text = "Intermission 35" wait(1) script.Parent.Text = "Intermission 34" wait(1) script.Parent.Text = "Intermission 33" wait(1) script.Parent.Text = "Intermission 32" wait(1) script.Parent.Text = "Intermission 31" wait(1) script.Parent.Text = "Intermission 30" wait(1) script.Parent.Text = "Intermission 29" wait(1) script.Parent.Text = "Intermission 28" wait(1) script.Parent.Text = "Intermission 27" wait(1) script.Parent.Text = "Intermission 26" wait(1) script.Parent.Text = "Intermission 25" wait(1) script.Parent.Text = "Intermission 24" wait(1) script.Parent.Text = "Intermission 23" wait(1) script.Parent.Text = "Intermission 22" wait(1) script.Parent.Text = "Intermission 21" wait(1) script.Parent.Text = "Intermission 20" wait(1) script.Parent.Text = "Intermission 19" wait(1) script.Parent.Text = "Intermission 18" wait(1) script.Parent.Text = "Intermission 17" wait(1) script.Parent.Text = "Intermission 16" wait(1) script.Parent.Text = "Intermission 15" wait(1) script.Parent.Text = "Intermission 14" wait(1) script.Parent.Text = "Intermission 13" wait(1) script.Parent.Text = "Intermission 12" wait(1) script.Parent.Text = "Intermission 11" wait(1) script.Parent.Tick:Play() script.Parent.Text = "Intermission 10" wait(1) script.Parent.Text = "Intermission 9" wait(1) script.Parent.Text = "Intermission 8" wait(1) script.Parent.Text = "Intermission 7" wait(1) script.Parent.Text = "Intermission 6" wait(1) script.Parent.Text = "Intermission 5" wait(1) script.Parent.Text = "Intermission 4" wait(1) script.Parent.Text = "Intermission 3" wait(1) script.Parent.Text = "Intermission 2" wait(1) script.Parent.Text = "Intermission 1" wait(1) end end
Please Help
The problem is that PlayerCount
is not a property of Players - you're trying to compare something that doesn't exist.
That won't work, and will cause your code to error.
Instead, use NumPlayers
.
if game.Players.NumPlayers < 3 then -->> Code end
Here's how you use a for loop in terms of numbers:
for Number = StartNumber,EndNumber,Step do print(Number) end
Number
is simply a variable - you can change its name to anything that will work for a variable. People commonly use i
as the name. In the below code, I make the name Count
.
StartNumber
and EndNumber
are the numbers the loop starts and ends at. Step
is the way it goes from the start number to the end number.
Step
, by default, is 1. That means it goes up by one every time it loops. If you want to count down instead, like below, you would set it to -1. It doesn't have to be 1 - it can't be any number.
Here's the code to count down:
for Count = 60,1,-1 do script.Parent.Text = "Intermission " ..Count -->> Concatenate (add/merge) Count onto the text if Count == 10 then -->> If 10 seconds are left script.Parent.Tick:Play() end wait(1) end
TIP: Format your code properly. You can see in the code above, I have used tab to indent ends and code inside other code.
It is much easier to read and fix your code that way.
-->> Harder to read and understand if Condition then if Condition2 then print("Hi!") end end
-->> Easier to read and understand if Condition then if Condition2 then print("Hi!") end end
Hope I helped!
~TDP