Lvl = script.Parent.Parent.Parent.LvlValue.Value kill = false -- Set this to ture if you want to kill the player if their not the right lvl script.Parent.Touched:connect(function(hit) if game.Players.LocalPlayer.leaderstats.Lvl.Value == Lvl or game.Players.LocalPlayer.leaderstats.Value >= Lvl then script.Parent.CanCollide = false script.Parent.Transparency = 0.4 wait(3) script.Parent.CanCollide = true script.Parent.Transparency = 0 elseif kill == true then a = game.Players.LocalPlayer:GetPlayerFromCharacter a.Torso:Destroy() end end end)
there's a error on line 12, but I don't know how to fix it. it says: function arguments expected near 'a'