The wiki makes it clear you can do this, but doesn't really explain how. I want to send three variables through a remote event. The player, an integer, and a Boolean. How exactly would I do this?
Is this the right formatting in the client? Do I have to format it any differently in the server?
--Client playAnimationEvent:FireServer(player, fireID, true) --Server local function onPlayAnim(player,animId,stopPrevious) --do the stuff end playAnimationEvent.OnServerEvent:Connect(onPlayAnim)
Obviously I'm cutting out the beginning setup.