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I created a game that works 100% in studio but stops working Online can someone help me?

Asked by 6 years ago

It works completely in studio but not Online It teleports one player and then the complete Script stops

local replicatedstorage = game:GetService('ReplicatedStorage')
local status = replicatedstorage:WaitForChild('InfoValue')
local mapstorage = game.Workspace:WaitForChild('mapStorage')

while true do
    while game.Players.NumPlayers < 1 do
        status.Value = 'There needs to be 4 or more players to begin'
        repeat wait(2) until game.Players.NumPlayers >= 1
    end
    for i = 15, 0, -1 do
        status.Value = 'Intermission ' .. i
        wait(1)
    end
    _G.gameplayers = {}
    for i, v in pairs(game.Players:GetPlayers()) do
        if v then
                table.insert(_G.gameplayers, v.Name)

        end
    end
    local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
    local choosemap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
    choosemap:Clone().Parent = mapstorage
    status.Value = 'Get ready to get Teleported'
    wait(3)
    local Chosen = math.random(#_G.gameplayers)
    local spawns = choosemap:WaitForChild('Spawns'):GetChildren()
    for i, player in pairs(game.Players:GetPlayers()) do
        if player and #spawns > 0 then
            local torso = player.Character:WaitForChild('Torso')
            local allspawns = math.random(1, #spawns)
            local randomspawn = spawns[allspawns]
            if randomspawn and torso then
                table.remove(spawns, allspawns)
                torso.CFrame = CFrame.new(randomspawn.Position +            
                                Vector3.new(0,2,0))
                if Chosen == i then
                    local sword = game.ReplicatedStorage.Weapon
                    local NewSword = sword:Clone()
                    NewSword.Parent = player.Backpack
                    player.CameraMode = "LockFirstPerson"
                end
            end
        end
    end
    local number = game.ReplicatedStorage.Value.Value
    for i = 240, 0, -1 do
        if i == 0 then
            status.Value = 'Times up!'
            break
        end
        wait(1)
        if #_G.gameplayers == number then
            for i, v in pairs(_G.gameplayers) do
                if v ~= nil then
                    status.Value = v .. 'Is The Winner'
                    break
                end
            end
            break
        else 
            status.Value = i .. ' secconds remaining'
        end
    end
    mapstorage:ClearAllChildren()
    wait(1)
end
0
If you have FE enabled a quick studio test will still run with it off. To test if it works with FE click the start button near the blue test button and it will run everything with FE enabled. Viking359 161 — 6y

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