This is a regular script and I'm trying to make it place this GUI inside of the player once this function is ran. I have the function setup but this line of code is not working. http://prntscr.com/gcdgh9
script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui
whole script is this
function Countdown(player) if script.Parent.Time.Value <= 60 then wait(1) script.Parent.Time.Value = script.Parent.Time.Value -1 script.Parent.Text = "Time Remaining: "..script.Parent.Time.Value.." Seconds" if script.Parent.Time.Value == 0 then wait(0) if game.Workspace.Settings.Mines.Value == true then game.Workspace.Settings.Mines.Value = false script.Parent.Notifications.Frame.TextLabel.Text = "MINES ARE OPEN" script.Parent.Notifications.Frame.TextLabel.TextColor3 = Color3.new(85, 255, 0) script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui game.Workspace.MinerGates.CanCollide.Value = false script.Parent.Time.Value = 60 wait(3) game.StarterGui.Notifications:Remove() else game.Workspace.Settings.Mines.Value = true game.Workspace.MinerGates.CanCollide = true script.Parent.Time.Value = 60 script.Parent.Notifications.Frame.TextLabel.Text = "MINES ARE CLOSED" script.Parent.Notifications.Frame.TextLabel.TextColor3 = Color3.new(255, 0, 0) script.Parent.Notifications:Clone().Parent = game.Players.player.PlayerGui wait(3) game.StarterGui.Notifications:Remove() end end end end --255, 0, 0 while wait() do Countdown() end
game.Players.player.PlayerGui
Need to be
game.Players[player].PlayerGui
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