I'm trying to make it so when you go inside an area it turns off bloom so you can actually read the dialog that is said. Although when I tested it out, it applied to all players. I'm not sure if this is helpful but my game does have filteringenabled on.
script.Parent.Touched:connect(function(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then game.Lighting.Bloom.Enabled = false end end) script.Parent.TouchEnded:connect(function(h) local humanoid = h.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then game.Lighting.Bloom.Enabled = true end end)
Oops, just noticed that you said FilteringEnabled was active, I'm assuming that you're enabling Bloom via a script and not a Local Script. So...
All changes made on a Script will replicate to all players. If you use a Local Script this is not the case, so try using a Local Script to enable/disable bloom client-side.
If you need to convert the rest of your place to be Filtering Enabled compatible look at this tutorial.
wiki.roblox.com/index.php?title=Converting_Experimental_Mode_Games
You can use a localscript or use game.Players.LocalPlayer
.
If your problem persists, please leave a comment.