The script in ServerScriptService and FilteringEnabled is on.
Part of script:
function playerEnter(newPlayer) newPlayer:WaitForChild('PlayerGui') local p = newPlayer local userId = p.userId newPlayer.CharacterAdded:wait() repeat wait() until newPlayer.PlayerGui ~= nil print("Setting up " .. userId .. "'s resources.") newPlayer.PlayerGui.GUI.Loading.Visible = true newPlayer.PlayerGui.GUI.Loading.ItemName.Text = "Setting up " .. userId .. "'s resources." wait() local ranString = RandomString(20) local v = Instance.new("Model") v.Parent = game.ServerStorage.PlayerDataService v.Name = ranString --newPlayer.PlayerGui.UI.Main.PlayerDataService.Value = v local v1 = Instance.new("IntValue") v2.Parent = v v2.Name = "Credits" v2.Value = 0 local v2 = Instance.new("IntValue") v6.Parent = newPlayer v6.Name = "leaderstats" v6.Value = 0 local v3 = Instance.new("IntValue") v16.Parent = v6 v16.Name = "Rank" v16.Value = math.floor(v3.Value/1000) if game:GetService("GamePassService"):PlayerHasPass(newPlayer, 993313196) or newPlayer.Name == "zZGalaxySolarManZz" then local v6 = Instance.new("ObjectValue") v6.Parent = newPlayer v6.Name = "MVP" v6.Value = nil end
Output: "GUI is not a valid member of PlayerGui"
Error line is 08: 'newPlayer.PlayerGui.GUI.Loading.Visible = true'
It's not working. Why?
Since GUI's are mainly client only, the server (ServerScriptService
) cannot access them or edit the contents within them. To make a GUI server wide, you need to use Remote Events. You can find tutorials of remote events on the Guide section of this website, or by browsing the wiki.