so i have a group rank over head script, but how would i make it state what the player's name is?
groupid = 3309505 --Change this to your group ID. game.Players.PlayerAdded:connect(onPlayerRespawned)--(Do not chang)-- function onPlayerRespawned(newPlayer) wait(1) if newPlayer:IsInGroup(groupid) then gui=Instance.new("BillboardGui") gui.Parent=newPlayer.Character.Head gui.Adornee=newPlayer.Character.Head gui.Size=UDim2.new(3,0,1.25,0) gui.StudsOffset=Vector3.new(0,3,0) texta=Instance.new("TextBox") texta.Size=UDim2.new(1,0,1,0) texta.BackgroundTransparency = 1 texta.TextScaled = true texta.TextColor3 = Color3.new(255, 255, 255) texta.Text = ("- " .. newPlayer:GetRoleInGroup(groupid) .. " -") texta.Parent=gui w = game.Lighting.WepsGroup:GetChildren() for i = 1,#w do w[i]:Clone().Parent = newPlayer.Backpack end end end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
-- You should just put this in StarterCharacterScripts (LocalScript). -- When your player loads, this script will load in your character. -- Make your variables local, unless they have to be global. local groupid = 3309505 --Change this to your group ID. local me = game.Players.LocalPlayer local character = me.Character -- Use WaitForChild() on children. local head = character:WaitForChild("Head") local backpack = me:WaitForChild("Backpack") local ReplicatedStorage = game:GetService('ReplicatedStorage') local weps = ReplicatedStorage:WaitForChild("WepsGroup") -- If FilteringEnabled is on and you want others to see this -- you're going to have to utilize RemoteEvents/Functions local gui = Instance.new("BillboardGui") gui.Adornee = head gui.StudsOffset=Vector3.new(0,2,0) local texta = Instance.new("TextBox") texta.BackgroundTransparency = 1 texta.TextScaled = true texta.TextColor3 = Color3.new(255, 255, 255) -- Wiki string.format() -- %s is replaced texta.Text = (string.format("- %s: %s -",me.Name, me:GetRoleInGroup(groupid))) -- You need to set it to something first texta.Size = UDim2.new(0,200,0,10) texta.Parent=gui -- Parent source GUI before using Textbounds. gui.Parent = head -- Textbounds doesn't work until after you parent it gui.Size = UDim2.new(1.5,0,1.5,1) -- Use textbounds to get the correct size -- Using Scale vs offset prevents the zoom from moving the GUI and making it bigger texta.Position = UDim2.new(-2.05, -(texta.TextBounds.X/2), 0,0) texta.Size = UDim2.new(5, texta.TextBounds.X, 1,0) -- Don't store stuff in Lighting. -- Use ReplicatedStorage if you need the client to access it (LocalScripts) -- User ServerStorage if only ServerScripts need to access it. --[[ local w = game.Lighting.WepsGroup:GetChildren() for i = 1,#w do -- gui.backpack? -- Do you mean the users backpack? w[i]:Clone().Parent = gui.Backpack end --]] for i,v in pairs(weps:GetChildren()) do v:Clone().Parent = backpack end
I'll just edit your coding, as I don't have the time to recreate it.
groupid = 3309505 --Change this to your group ID. game.Players.PlayerAdded:connect(onPlayerRespawned)--(Do not chang)-- function onPlayerRespawned(newPlayer) wait(1) if newPlayer:IsInGroup(groupid) then gui=Instance.new("BillboardGui") gui.Parent=newPlayer.Character.Head gui.Adornee=newPlayer.Character.Head gui.Size=UDim2.new(3,0,1.25,0) gui.StudsOffset=Vector3.new(0,3,0) texta=Instance.new("TextBox") texta.Size=UDim2.new(1,0,1,0) texta.BackgroundTransparency = 1 texta.TextScaled = true texta.TextColor3 = Color3.new(255, 255, 255) texta.Text = ("- " .. newPlayer:GetRoleInGroup(groupid) .. " - "..newPlayer.Name.. " -") texta.Parent=gui w = game.Lighting.WepsGroup:GetChildren() for i = 1,#w do w[i]:Clone().Parent = newPlayer.Backpack end end end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
Thats how it should work, however I tested it in studio and It automatically states your players name, not your rank..
When I have more time I'll update it thoroughly.