This is just testing. Everytime I play it says Vector3 Expected got number
self.Update = function(position) --Forward local Position = Vector3.new(0,0,0) self.UpdatePosition = Position; if self.forward == true then Position = Position + self.Forward * Speed else return; end --Backwards if self.backward == true then Position = Position - self.Forward * Speed else return; end --left if self.left == true then Position = Position + self.Sideways * Speed else return; end --Right if self.right == true then Position = (Position - self.Sideways * Speed) else return; end end