Is there a way to reduce this, I have multiple countdowns in my minigame script and some of them don't work, I'm using a very basic script and I'm wondering if there was a way I could manipulate it to prevent crashing/bugging out. It can sometimes freeze the game when the countdowns get to one, here is an example of the one I'm using:
for i = 30,1, -1 do h.Text = "Intermission:" .. i end
If you think you can help, or you see an error, please let me know. Thanks!
If you fix the wait, that should work, as long as the h object always exists.