Okay so, I am currently working on an FPS were you travel the world in search of enemy forces. Now I have made an extremely large map for this, which is in the shape of a sphere, but is a model with other models inside of this. The main map is a model and I need to know one thing.
How would I make the player walk around on the sphere, and not fall off? I am not really the best at CFraming and stuff, especially with models which have no initial position. So if I could get some help with this, that'd be great!
This is sort of how the map is layed out:
in workspace, there is the map (named Map) which has 2 items in it. 1. A script to load and fix triangles 2. The polyhedron model itself(the main terrain or triangle layout)
now inside the polyhedron model there are the following objects: