All right, I know that you can use the :Tweening() method for GUIs, to create a fluid movement with little coding, but is there a way to do this with objects, such as bricks? Essentially, I want to create a door that opens as a hinged door would when you push a button. Is there any method to doing this, other than setting the position several times?
Subtract/add the position by a set number repeatedly, so:
Part = workspace.Part move = CFrame.new(1,0,0) repeat Part.CFrame = CFrame*move wait(.5) until Part.Position = Vector3.new(5,0,0)
Something like that.