here's my code;
local teamForFirstGuy local BlueSpawn = game.Workspace:WaitForChild('BlueTower').BlueSpawn local RedSpawn = game.Workspace:WaitForChild('RedTower').RedSpawn local AOP = game.ServerStorage:WaitForChild('AmountOfPlayers') local BlueEffect = game.Lighting:WaitForChild('Blur') local W = 0.07 game.Players.PlayerAdded:connect(function(plr) wait(W) AOP.Value = AOP.Value + 1 local Stats = Instance.new('Model') Stats.Name = 'PlrStats' Stats.Parent = plr local Team = Instance.new("StringValue") Team.Name = "Team" if teamForFirstGuy then Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue" else Team.Value = math.random() < .5 and "Blue" or "Red" teamForFirstGuy = Team.Value Team.Parent = Stats plr.CharacterAdded:Connect(function(char) if Team.Value == 'Red' then wait() char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame else wait() char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame end end) end end) game.Players.PlayerAdded:Connect(function(plr) local IntroText = plr.PlayerGui:WaitForChild('MainGui').LoadingLabel local BattleFrame = plr.PlayerGui:WaitForChild('MainGui').BattleFrame if AOP.Value == 1 then BlueEffect.Size = 24 IntroText.Visible = true while true do wait(2) IntroText.Text = 'Need One More Player!' wait(W) IntroText.TextStrokeTransparency = 0.1 IntroText.TextTransparency = 0.1 wait(W) IntroText.TextStrokeTransparency = 0.2 IntroText.TextTransparency = 0.2 wait(W) IntroText.TextStrokeTransparency = 0.3 IntroText.TextTransparency = 0.3 wait(W) IntroText.TextStrokeTransparency = 0.4 IntroText.TextTransparency = 0.4 wait(W) IntroText.TextStrokeTransparency = 0.5 IntroText.TextTransparency = 0.5 wait(W) IntroText.TextStrokeTransparency = 0.6 IntroText.TextTransparency = 0.6 wait(W) IntroText.TextStrokeTransparency = 0.7 IntroText.TextTransparency = 0.7 wait(W) IntroText.TextStrokeTransparency = 0.8 IntroText.TextTransparency = 0.8 wait(W) IntroText.TextStrokeTransparency = 0.9 IntroText.TextTransparency = 0.9 wait(W) IntroText.TextStrokeTransparency = 1 IntroText.TextTransparency = 1 wait(W) IntroText.TextStrokeTransparency = 0.9 IntroText.TextTransparency = 0.9 wait(W) IntroText.TextStrokeTransparency = 0.8 IntroText.TextTransparency = 0.8 wait(W) IntroText.TextStrokeTransparency = 0.7 IntroText.TextTransparency = 0.7 wait(W) IntroText.TextStrokeTransparency = 0.6 IntroText.TextTransparency = 0.6 wait(W) IntroText.TextStrokeTransparency = 0.5 IntroText.TextTransparency = 0.5 wait(W) IntroText.TextStrokeTransparency = 0.4 IntroText.TextTransparency = 0.4 wait(W) IntroText.TextStrokeTransparency = 0.3 IntroText.TextTransparency = 0.3 wait(W) IntroText.TextStrokeTransparency = 0.2 IntroText.TextTransparency = 0.2 wait(W) IntroText.TextStrokeTransparency = 0.1 IntroText.TextTransparency = 0.1 wait(W) IntroText.TextStrokeTransparency = 0 IntroText.TextTransparency = 0 wait(2) IntroText.Text = 'Loading...' wait(W) IntroText.TextStrokeTransparency = 0.1 IntroText.TextTransparency = 0.1 wait(W) IntroText.TextStrokeTransparency = 0.2 IntroText.TextTransparency = 0.2 wait(W) IntroText.TextStrokeTransparency = 0.3 IntroText.TextTransparency = 0.3 wait(W) IntroText.TextStrokeTransparency = 0.4 IntroText.TextTransparency = 0.4 wait(W) IntroText.TextStrokeTransparency = 0.5 IntroText.TextTransparency = 0.5 wait(W) IntroText.TextStrokeTransparency = 0.6 IntroText.TextTransparency = 0.6 wait(W) IntroText.TextStrokeTransparency = 0.7 IntroText.TextTransparency = 0.7 wait(W) IntroText.TextStrokeTransparency = 0.8 IntroText.TextTransparency = 0.8 wait(W) IntroText.TextStrokeTransparency = 0.9 IntroText.TextTransparency = 0.9 wait(W) IntroText.TextStrokeTransparency = 1 IntroText.TextTransparency = 1 wait(W) IntroText.TextStrokeTransparency = 0.9 IntroText.TextTransparency = 0.9 wait(W) IntroText.TextStrokeTransparency = 0.8 IntroText.TextTransparency = 0.8 wait(W) IntroText.TextStrokeTransparency = 0.7 IntroText.TextTransparency = 0.7 wait(W) IntroText.TextStrokeTransparency = 0.6 IntroText.TextTransparency = 0.6 wait(W) IntroText.TextStrokeTransparency = 0.5 IntroText.TextTransparency = 0.5 wait(W) IntroText.TextStrokeTransparency = 0.4 IntroText.TextTransparency = 0.4 wait(W) IntroText.TextStrokeTransparency = 0.3 IntroText.TextTransparency = 0.3 wait(W) IntroText.TextStrokeTransparency = 0.2 IntroText.TextTransparency = 0.2 wait(W) IntroText.TextStrokeTransparency = 0.1 IntroText.TextTransparency = 0.1 wait(W) IntroText.TextStrokeTransparency = 0 IntroText.TextTransparency = 0 wait(2) end else if AOP.Value == 2 then BlueEffect.Size = 0 wait(2) IntroText.Text = 'Ready?' wait(2) IntroText.Text = 'Set?' wait(2) IntroText.Text = 'FIGHT!' wait(2) IntroText.Visible = false wait(W) BattleFrame.Visible = true end end end)
Now, I know you can change the transparency into a loop but I have no idea ;-;. So I'm requesting assistance please!
Also, when I join the server (actually playing) The IntroText is still visible but the blur is gone.
I need some help please ;)
Thank you for any help or support!
You can make the code cleaner and shorter using the for do
generic loop.
The loop can replace the "while true do" loop and instead be faster, but in this case if you want it to be infinite, just place the loop in the "while true do" loop instead.
The loop works like this:
FIRST NUMBER: Starting number to count at.
SECOND NUMBER: Number to count to.
THIRD NUMBER: Number to count by.
for i = 0.1, 1, 0.1 do IntroText.TextStrokeTransparency = i IntroText.TextTransparency = i wait(W) end for i = 1, 0, -0.1 do IntroText.TextStrokeTransparency = i IntroText.TextTransparency = i wait(W) end
You can choose to replace this with the "while true do" loop if you don't need it to be infinite, otherwise place it inside that loop for it to be infinite.
Also, you don't need to make a loading screen that doesn't even load anything. Incorporate real loading for example waiting for the character to load or waiting for instances to be available.
(Player.CharacterAdded:wait()
, :WaitForChild(object or string value)
)
Please feel free to ask me anything for help with scripting! Of course, I won't make the script.
_________________________________________
EDIT: Because you asked, you can use break (lower-case sensitive) to destroy a loop or function!
I'm not 100% sure if this is what you were looking for, but from my understanding of loops, this should work. Tweak it as you please. If this helped you dont forget to accept it as an answer
local teamForFirstGuy local BlueSpawn = game.Workspace:WaitForChild('BlueTower').BlueSpawn local RedSpawn = game.Workspace:WaitForChild('RedTower').RedSpawn local AOP = game.ServerStorage:WaitForChild('AmountOfPlayers') local BlueEffect = game.Lighting:WaitForChild('Blur') local W = 0.07 game.Players.PlayerAdded:connect(function(plr) wait(W) AOP.Value = AOP.Value + 1 local Stats = Instance.new('Model') Stats.Name = 'PlrStats' Stats.Parent = plr local Team = Instance.new("StringValue") Team.Name = "Team" if teamForFirstGuy then Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue" else Team.Value = math.random() < .5 and "Blue" or "Red" teamForFirstGuy = Team.Value Team.Parent = Stats plr.CharacterAdded:Connect(function(char) if Team.Value == 'Red' then wait() char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame else wait() char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame end end) end end) game.Players.PlayerAdded:Connect(function(plr) local IntroText = plr.PlayerGui:WaitForChild('MainGui').LoadingLabel local BattleFrame = plr.PlayerGui:WaitForChild('MainGui').BattleFrame if AOP.Value == 1 then BlueEffect.Size = 24 IntroText.Visible = true while true do wait(2) IntroText.Text = 'Need One More Player!' wait(W) local i = IntroText.TextStrokeTransparency local d = IntroText.TextTransparency while i < 1 do i = i + 0.1 d = d + 0.1 end wait(W) while i > 0 do i = i - 0.1 d = d - 0.1 end IntroText.Text = "Loading..." wait(W) while i < 1 do i = i + 0.1 d = d + 0.1 wait(W) while i > 1 do i = i - 0.1 d = d - 0.1 end else if AOP.Value == 2 then BlueEffect.Size = 0 wait(2) IntroText.Text = 'Ready?' wait(2) IntroText.Text = 'Set?' wait(2) IntroText.Text = 'FIGHT!' wait(2) IntroText.Visible = false wait(W) BattleFrame.Visible = true end end end)
add these two functions at the beginning of your script
function appear(label) for i = 1, 0, -.1 do label.TextTransparency = i label.TextStrokeTransparency = i wait() end end function disappear(label) for i = 0, 1, .1 do label.TextTransparency = i label.TextStrokeTransparency = i wait() end end
and then replace the waste of lines
local teamForFirstGuy local BlueSpawn = game.Workspace:WaitForChild('BlueTower').BlueSpawn local RedSpawn = game.Workspace:WaitForChild('RedTower').RedSpawn local AOP = game.ServerStorage:WaitForChild('AmountOfPlayers') local BlueEffect = game.Lighting:WaitForChild('Blur') local W = 0.07 game.Players.PlayerAdded:connect(function(plr) wait(W) AOP.Value = AOP.Value + 1 local Stats = Instance.new('Model') Stats.Name = 'PlrStats' Stats.Parent = plr local Team = Instance.new("StringValue") Team.Name = "Team" if teamForFirstGuy then Team.Value = teamForFirstGuy == "Blue" and "Red" or "Blue" else Team.Value = math.random() < .5 and "Blue" or "Red" teamForFirstGuy = Team.Value Team.Parent = Stats plr.CharacterAdded:Connect(function(char) if Team.Value == 'Red' then wait() char:WaitForChild('HumanoidRootPart').CFrame = BlueSpawn.CFrame else wait() char:WaitForChild('HumanoidRootPart').CFrame = RedSpawn.CFrame end end) end end) game.Players.PlayerAdded:Connect(function(plr) local IntroText = plr.PlayerGui:WaitForChild('MainGui').LoadingLabel local BattleFrame = plr.PlayerGui:WaitForChild('MainGui').BattleFrame if AOP.Value == 1 then BlueEffect.Size = 24 IntroText.Visible = true while true do wait(2) IntroText.Text = 'Need One More Player!' disappear(IntroText) appear(IntroText) wait(2) IntroText.Text = 'Loading...' wait(W) disappear(IntroText) wait(1) appear(IntroText) wait(2) end else if AOP.Value == 2 then BlueEffect.Size = 0 wait(2) IntroText.Text = 'Ready?' wait(2) IntroText.Text = 'Set?' wait(2) IntroText.Text = 'FIGHT!' wait(2) IntroText.Visible = false wait(W) BattleFrame.Visible = true end end end)
change it up as you please and accept this answer if it worked please