Hi, I've been trying to make players claim separate spawns so that when they respawn / join the game they spawn there and the camera goes to their player. However, the spawning part of the script doesn't work. Can you check the script out and see what's wrong with it?
--//Claim Spawn - PlayerAdded players.PlayerAdded:connect(function(plr) for i = 1, #spawns do if spawns[i].Name == "Spawn" then repeat wait(0.1) until game.Workspace:FindFirstChild(plr.Name) game.Workspace:WaitForChild(plr.Name).HumanoidRootPart.CFrame = CFrame.new(spawns[i].Position) + Vector3.new(0,3,0) game.Workspace:FindFirstChild(plr.Name).Humanoid.WalkSpeed = 0 spawns[i].Name = plr.Name return end end --//Respawn plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid").Died:connect(function() repeat wait(0.1) until char.Humanoid.Health > 0 local plrspawn = spawns:FindFirstChild(plr.Name) char.HumanoidRootPart.CFrame = CFrame.new(plrspawn.Position) + Vector3.new(0,3,0) end) end) end)
Thanks in advance!