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Respawning part of script doesn't work?

Asked by 6 years ago

Hi, I've been trying to make players claim separate spawns so that when they respawn / join the game they spawn there and the camera goes to their player. However, the spawning part of the script doesn't work. Can you check the script out and see what's wrong with it?

--//Claim Spawn - PlayerAdded
players.PlayerAdded:connect(function(plr)
    for i = 1, #spawns do
        if spawns[i].Name == "Spawn" then
        repeat wait(0.1) until 
        game.Workspace:FindFirstChild(plr.Name)
        game.Workspace:WaitForChild(plr.Name).HumanoidRootPart.CFrame = CFrame.new(spawns[i].Position) + Vector3.new(0,3,0)
        game.Workspace:FindFirstChild(plr.Name).Humanoid.WalkSpeed = 0
        spawns[i].Name = plr.Name
        return
        end
    end
    --//Respawn
    plr.CharacterAdded:connect(function(char)
        char:WaitForChild("Humanoid").Died:connect(function()
            repeat wait(0.1) until
            char.Humanoid.Health > 0
            local plrspawn = spawns:FindFirstChild(plr.Name)
            char.HumanoidRootPart.CFrame = CFrame.new(plrspawn.Position) + Vector3.new(0,3,0)
        end)
    end)
end)

Thanks in advance!

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