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Whats wrong with my gamepass trails? AGAIN!!!!!

Asked by 7 years ago
Edited 7 years ago

Revert to this for more info; https://scriptinghelpers.org/questions/46597/gamepass-rainbow-trails-do-not-work

This is my new script, when someone comes in with a pass they're supposed to get a trail but it still isn't working.

local passIDs = {
    971425430;
    000000000
}

function playerHasPass(plr)
    for _,id in pairs(passIDs) do
        if game.MarketplaceService:PlayerOwnsAsset(plr, id) then
            return true
        end
    end
    return false
end

game.Players.PlayerAdded:Connect(function(player)
    if playerHasPass(plr) then
        player.CharacterAdded:Connect(function(char)
            local trail = game.ServerStorage.Trail:Clone()
            trail.Parent = char.Head
            local attachment0 = Instance.new("Attachment",char.Head)
            attachment0.Name = "trailAttachment0"
            local attachment1 = Instance.new("Attachment",char.Torso)
            attachment1.Name = "TrailAttachment1"
            trail.Attachment0 = attachment0
            trail.Attachment1 = attachment1
        end)
    end
end)

1 answer

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0
Answered by 7 years ago

taken from the roblox wiki

Badges and Game Passes are no longer qualified as assets, and they should not be used with this method.

To check if a Player owns a game pass, use the GamePassService's PlayerHasPass method.

http://wiki.roblox.com/index.php?title=API:Class/MarketplaceService/PlayerOwnsAsset

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