well you see, i am designing hat customization where u click on a gui it gives u a hat and stuff and if u click a different gui it removes your hat and puts on a new one, and it works fine, but 2 hats dont fit on the head, and it does not change the parent to the character, only 1 hat fits perfectly on the character because it is ACTUALLY in the character
--// Client local Player = game.Players.LocalPlayer local Character = Player.Character --// Services local ReplicatedStorage = game:GetService("ReplicatedStorage") --// Objects local BHFBP = ReplicatedStorage:WaitForChild("Ultra-Fabulous Hair Black") --[[local BlondHair = ReplicatedStorage:WaitForChild("Ultra-Fabulous Hair Blond") local BrownHair = ReplicatedStorage:WaitForChild("Ultra-Fabulous Hair Brown")--]] local BlackAndRedHair = ReplicatedStorage:WaitForChild("Black and Red") local Shaggy = ReplicatedStorage:WaitForChild("Shaggy") local HatStorage = workspace.TestHatFolder --// Guis local MainGui = script.Parent local BlackAndRedGui = MainGui:WaitForChild("Red and Black") local BHFBPGui = MainGui:WaitForChild("Beautiful Hair for Beautiful People") local ShaggyGui = MainGui:WaitForChild("Shaggy") --// Main BlackAndRedGui.MouseButton1Down:Connect(function() HatStorage:ClearAllChildren() local NewHair = BlackAndRedHair:Clone() NewHair.Parent = HatStorage NewHair.Handle.CFrame = Character:WaitForChild("Head").CFrame local Hats = Character:GetChildren() for i = 1, #Hats do if (Hats[i].ClassName == "Accessory") then Hats[i]:Remove() end end end) --Working BHFBPGui.MouseButton1Down:Connect(function() HatStorage:ClearAllChildren() local NewHair = BHFBP:Clone() NewHair.Parent = HatStorage NewHair.Handle.CFrame = Character:WaitForChild("Head").CFrame local Hats = Character:GetChildren() for i = 1, #Hats do if (Hats[i].ClassName == "Accessory") then Hats[i]:Remove() end end end) ShaggyGui.MouseButton1Down:Connect(function() HatStorage:ClearAllChildren() local NewHair = Shaggy:Clone() NewHair.Parent = HatStorage NewHair.Handle.CFrame = Character:WaitForChild("Head").CFrame local Hats = Character:GetChildren() for i = 1, #Hats do if (Hats[i].ClassName == "Accessory") then Hats[i]:Remove() end end end)