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With FilteringEnabled, how can a script tell a local script to do something?

Asked by 5 months ago

I'm having some difficulty with FilteringEnabled. Especially since GUIs can only be changed with local scripts.

I have a script in the ServerScriptService. I need it to tell a LocalScript in the player's backpack to change an ImageLabel's ImageTransparency.

What I tried: I tried using a BoolValue and .Changed in the LocalScript, but it was having issues detecting values changing.

So how can I make a script tell a local script to do something?

1
use :FireClient() and .OnClientEvent abnotaddable 725 — 5mo
0
I thought it would be something to do with FireClient and OnClientEvent. I got it, thanks. Jesse1240 59 — 5mo

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