I have a script in ServerScriptService that listens to an event in Replicated storage, that is called from ReplicatedFirst. I need this because I'm using LoadCharacter, and it can't be used in a LocalScript. (I have FilteringEnabled Enabled)
game.ReplicatedStorage.Event:Fire(game.Players.LocalPlayer)
Event being fired
game.ReplicatedStorage.Event.Event:connect(function(player) print(player) player:LoadCharacter() end)
event Listener