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Event fires in studio correctly, but doesn't fire correctly in game?

Asked by
yyyyyy09 246 Moderation Voter
7 years ago
Edited 7 years ago

I have a script in ServerScriptService that listens to an event in Replicated storage, that is called from ReplicatedFirst. I need this because I'm using LoadCharacter, and it can't be used in a LocalScript. (I have FilteringEnabled Enabled)


game.ReplicatedStorage.Event:Fire(game.Players.LocalPlayer)

Event being fired


game.ReplicatedStorage.Event.Event:connect(function(player) print(player) player:LoadCharacter() end)

event Listener

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