Event fires in studio correctly, but doesn't fire correctly in game?
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7 years ago Edited 7 years ago
I have a script in ServerScriptService that listens to an event in Replicated storage, that is called from ReplicatedFirst. I need this because I'm using LoadCharacter, and it can't be used in a LocalScript. (I have FilteringEnabled Enabled)
1 | game.ReplicatedStorage.Event:Fire(game.Players.LocalPlayer) |
Event being fired
1 | game.ReplicatedStorage.Event.Event:connect( function (player) |
event Listener