I'm not sure what debounce is. I've seen it in many scripts but I don't understand it.
Debounce is a way to make sure functions, or other things involved in a script, only happen once, or when they are supposed to.
For example, an on Brick Hit script. The script will keep relapsing through, as the player stands on it, so one way to make sure it only fires once is a debounce.
debounce = false randomlinehere:connect(function (random) if not debounce then -- aka "if debounce == false then" debounce = true -- Script here end end)